Setting up
Design the components of your game.Create Classifiers
Group items based on characteristics and usage restrictions.
Attributes
Add stats to your items, such as damage, health, or rarity.
Create Items
Items are the loot players will find in your game
Create Spaces
Define virtual boxes for items to live in. This is your inventory, stash,
etc…
Utilize your creations
Bring your forge components into your game.Access Control
Secure your API requests and manage your team’s secrets.
Rolling
Use rolling to dynamically determine drops and outcomes in your game.
Item Instances
Manage individual items, track ownership, and move them between spaces.
Create Users
Create users and assign spaces to them