Define and manage item properties and statistics
Attribute Name | Min | Max |
---|---|---|
health | 1 | 100 |
Attribute Name | Min | Max |
---|---|---|
damage | 10 | 50 |
Attribute Name | Min | Max |
---|---|---|
speed | 1 | 10 |
min
and max
values for attributes ensures that randomized
values remain within the defined boundaries. This is especially useful for
rolling loot or defining item templates.damage
might give players an advantage in combat.health
can enhance survivability.Speed
can influence how fast a character moves or attacks.damage
within a range of 20–40 to provide variability in loot drops.health
as a player progresses to higher levels.