Defining an Item
To define an item in Forge, you’ll need to provide the following details:- Name: A unique name for the item.
- Thumbnail (optional): A visual representation of the item, used for displaying the item in a space or within your game.
- Roll Numerator: A numerical value that determines the item’s likelihood of being rolled.
- Classifier Options: Each item can have multiple classifier options that categorize it based on various characteristics.
The roll denominator is determined automatically by summing up all of the roll numerators. We recommend leaving the roll numerator for an item at 100, and modifying the classifier options to determine the chance of drops. There may of course be times where you want to make specific items more unique later on and this should give you a good baseline.
Attributes and Roll Mechanics
Items are not just static components; they possess attributes that can be rolled to introduce variability and uniqueness. These attributes can influence the item’s effectiveness, appearance, and behavior in the game.- Attributes: Define specific characteristics of an item that can vary (e.g., damage, durability, magical properties).
- Rolling Attributes: When an item is instantiated, its attributes are rolled based on predefined ranges or probabilities.
Classifiers
Classifiers are used to categorize and group items, making it easier to manage and utilize them within the game. Each classifier represents a characteristic by which items can be grouped or filtered. For example:- Rarity: Common, Uncommon, Rare, Epic, Legendary
- Type: Weapon, Armor, Potion, Tool
- Element: Fire, Water, Earth, Air